Zack Dickerson
Portfolio
Faeseeker (2024-2025)
This project I was brought on as an environmental artist, but as you will see, I end up touching far more than just the environment of this project.
My contribution
For this project, I was able to focus far more on the artwork and assets than on splitting my time.
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Assets for which I had my hand were the following: texturing, rigging and then animating the wolf enemy character, along with creating the texture and meshes for the background assets, as well the UI and starting cutscenes were created by me
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Myths Under Mechanica
(2024)
(game design, level design, animation made with Unreal Engine, Blender, and Substance Painter, concept art, character design, and spline animation)
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This was my final major project for the Level 3 Extended Diploma Games Design and Development course at City College Norwich.
My contribution
The same of the other final major projects that I have worked on, I took on this challenge alone, taking the characters from a prior project as a starting point. I used those characters to build a functional turn-based RPG, with a health and mana system, which is completely at the demo link below.​
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Graded at Distinction/A*


Dusklight (2023)
(game design, level design, animation and made with Unreal Engine, Blender, and Substance Painter)
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This was my final major project for the Level 3 games design and development course at City College.
My contribution
for this project, I was working alone, so over the course of ten weeks I researched and developed an original game concept and demo, as well halfway through this project I had to present it at the One Life Left Convention for the purpose of a play-test and to get feedback from the audiences we were hoping to reach, which the feedback on from this event was very positive, which showed that I was effective in communicating the theme and concept to a target audience.
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Graded at Distinction/A*




Against the tempest (2022)
(game design, level design, animation and made with Unreal Engine)
This was the final major project when I was a part of the Level 2 games design course at City College.
My contribution
for this project I was working alone, so all of the parts of this project were made by me (apart from the default blueprints given to me by Unreal engine) so the level design, character animations, music, sound effects, and any other assets.
(graded as a distinction).
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Graded at Distinction/A*


